<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-4562563996356424457</id><updated>2011-04-21T20:40:29.716-07:00</updated><title type='text'>The Super Nintendo Junkyard</title><subtitle type='html'>Welcome to The Super Nintendo Junkyard, a shrine to Nintendo's greatest console release, for all lovers of retro gaming. A place where you can come and relive the glory days of the nineties and find out about the Nintendo, Snes hardware and software, console fun and a load of random bollocks spewed out on a regular basis!</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://thesupernintendojunkyard.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4562563996356424457/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://thesupernintendojunkyard.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Thomas Morley</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>22</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-4562563996356424457.post-5985150464649816350</id><published>2009-05-07T11:15:00.000-07:00</published><updated>2009-05-07T11:19:36.985-07:00</updated><title type='text'>Retro Shamer - The Rocketeer</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_ILxVL8cdX84/SgMl8zbV5rI/AAAAAAAAAyM/uFqoeg_Pwaw/s1600-h/s18792m3mcb.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 300px; height: 260px;" src="http://2.bp.blogspot.com/_ILxVL8cdX84/SgMl8zbV5rI/AAAAAAAAAyM/uFqoeg_Pwaw/s320/s18792m3mcb.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5333148110264067762" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_ILxVL8cdX84/SgMl8_iDbNI/AAAAAAAAAyE/84ZOmB9NriM/s1600-h/s30919ajzou.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 300px; height: 204px;" src="http://4.bp.blogspot.com/_ILxVL8cdX84/SgMl8_iDbNI/AAAAAAAAAyE/84ZOmB9NriM/s320/s30919ajzou.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5333148113513442514" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_ILxVL8cdX84/SgMl8vieo4I/AAAAAAAAAx8/GnU08jxyHWI/s1600-h/s30920imtd1.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 300px; height: 205px;" src="http://2.bp.blogspot.com/_ILxVL8cdX84/SgMl8vieo4I/AAAAAAAAAx8/GnU08jxyHWI/s320/s30920imtd1.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5333148109220258690" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_ILxVL8cdX84/SgMl8mB38UI/AAAAAAAAAx0/7vDGoczGjZk/s1600-h/s187917grig.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 300px; height: 260px;" src="http://3.bp.blogspot.com/_ILxVL8cdX84/SgMl8mB38UI/AAAAAAAAAx0/7vDGoczGjZk/s320/s187917grig.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5333148106667585858" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Based on the 1991 feature film, The Rocketeer casts players in the role of America's number one pilot of the 1930s. The game is composed of eight stages, but two of the stages -- the airplane race and the hangar shoot -- repeat without good reason. Viewed from an angled perspective, the awkwardly controlled airplane race consists of circling around a pseudo-3D airfield, trying to stay close to pylons without hitting them or the other planes. The first-person hangar shootout has enemies barely moving and only popping up in a few places, while the final battle on a zeppelin features sluggish combat. Despite colorfully detailed graphics and pleasant and varied music, The Rocketeer never takes flight as an action game. i enjoyed this game most hated it&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4562563996356424457-5985150464649816350?l=thesupernintendojunkyard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thesupernintendojunkyard.blogspot.com/feeds/5985150464649816350/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thesupernintendojunkyard.blogspot.com/2009/05/retro-shamer-rocketeer.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4562563996356424457/posts/default/5985150464649816350'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4562563996356424457/posts/default/5985150464649816350'/><link rel='alternate' type='text/html' href='http://thesupernintendojunkyard.blogspot.com/2009/05/retro-shamer-rocketeer.html' title='Retro Shamer - The Rocketeer'/><author><name>Thomas Morley</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_ILxVL8cdX84/SgMl8zbV5rI/AAAAAAAAAyM/uFqoeg_Pwaw/s72-c/s18792m3mcb.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4562563996356424457.post-8816890119527567009</id><published>2009-04-30T05:58:00.000-07:00</published><updated>2009-04-30T06:00:02.759-07:00</updated><title type='text'>snes vs n64 comparison screen</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/_ILxVL8cdX84/Sfmgq7L6P9I/AAAAAAAAAxs/jN0jPO2JU4o/s1600-h/comparison.bmp"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 219px; height: 320px;" src="http://1.bp.blogspot.com/_ILxVL8cdX84/Sfmgq7L6P9I/AAAAAAAAAxs/jN0jPO2JU4o/s320/comparison.bmp" border="0" alt=""id="BLOGGER_PHOTO_ID_5330468293272289234" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4562563996356424457-8816890119527567009?l=thesupernintendojunkyard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thesupernintendojunkyard.blogspot.com/feeds/8816890119527567009/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thesupernintendojunkyard.blogspot.com/2009/04/snes-vs-n64-comparison-screen.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4562563996356424457/posts/default/8816890119527567009'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4562563996356424457/posts/default/8816890119527567009'/><link rel='alternate' type='text/html' href='http://thesupernintendojunkyard.blogspot.com/2009/04/snes-vs-n64-comparison-screen.html' title='snes vs n64 comparison screen'/><author><name>Thomas Morley</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_ILxVL8cdX84/Sfmgq7L6P9I/AAAAAAAAAxs/jN0jPO2JU4o/s72-c/comparison.bmp' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4562563996356424457.post-5635515753170404368</id><published>2009-04-30T05:51:00.000-07:00</published><updated>2009-04-30T05:58:20.751-07:00</updated><title type='text'>killer instinct and spawn snes console releases?</title><content type='html'>&lt;a href="http://2.bp.blogspot.com/_ILxVL8cdX84/SfmgPb1ZtRI/AAAAAAAAAxk/8N0E7VA5gt4/s1600-h/2576222874_68e736b837.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="http://2.bp.blogspot.com/_ILxVL8cdX84/SfmgPb1ZtRI/AAAAAAAAAxk/8N0E7VA5gt4/s320/2576222874_68e736b837.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5330467820999914770" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_ILxVL8cdX84/SfmgPSQH3TI/AAAAAAAAAxc/eFhXU5lhBrQ/s1600-h/156480314_tp%5B1%5D.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 230px;" src="http://4.bp.blogspot.com/_ILxVL8cdX84/SfmgPSQH3TI/AAAAAAAAAxc/eFhXU5lhBrQ/s320/156480314_tp%5B1%5D.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5330467818427637042" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4562563996356424457-5635515753170404368?l=thesupernintendojunkyard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thesupernintendojunkyard.blogspot.com/feeds/5635515753170404368/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thesupernintendojunkyard.blogspot.com/2009/04/killer-instinct-and-spawn-snes-console.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4562563996356424457/posts/default/5635515753170404368'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4562563996356424457/posts/default/5635515753170404368'/><link rel='alternate' type='text/html' href='http://thesupernintendojunkyard.blogspot.com/2009/04/killer-instinct-and-spawn-snes-console.html' title='killer instinct and spawn snes console releases?'/><author><name>Thomas Morley</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_ILxVL8cdX84/SfmgPb1ZtRI/AAAAAAAAAxk/8N0E7VA5gt4/s72-c/2576222874_68e736b837.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4562563996356424457.post-7585430243141525155</id><published>2009-04-30T05:40:00.000-07:00</published><updated>2009-04-30T05:41:09.958-07:00</updated><title type='text'>Starfox 2 promo box art</title><content type='html'>&lt;a href="http://4.bp.blogspot.com/_ILxVL8cdX84/SfmcWQq7ZPI/AAAAAAAAAxU/Wp3HXLjdGMg/s1600-h/StarFox2_SNES_Game_Box.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 222px;" src="http://4.bp.blogspot.com/_ILxVL8cdX84/SfmcWQq7ZPI/AAAAAAAAAxU/Wp3HXLjdGMg/s320/StarFox2_SNES_Game_Box.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5330463540215768306" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4562563996356424457-7585430243141525155?l=thesupernintendojunkyard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thesupernintendojunkyard.blogspot.com/feeds/7585430243141525155/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thesupernintendojunkyard.blogspot.com/2009/04/starfox-2-promo-box-art.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4562563996356424457/posts/default/7585430243141525155'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4562563996356424457/posts/default/7585430243141525155'/><link rel='alternate' type='text/html' href='http://thesupernintendojunkyard.blogspot.com/2009/04/starfox-2-promo-box-art.html' title='Starfox 2 promo box art'/><author><name>Thomas Morley</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_ILxVL8cdX84/SfmcWQq7ZPI/AAAAAAAAAxU/Wp3HXLjdGMg/s72-c/StarFox2_SNES_Game_Box.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4562563996356424457.post-4474322887544042686</id><published>2009-04-30T05:34:00.001-07:00</published><updated>2009-04-30T05:34:59.029-07:00</updated><title type='text'>life cycle</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/_ILxVL8cdX84/Sfma71SOKwI/AAAAAAAAAxM/zdQNfXxXZqc/s1600-h/7c64_1.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 240px; height: 320px;" src="http://1.bp.blogspot.com/_ILxVL8cdX84/Sfma71SOKwI/AAAAAAAAAxM/zdQNfXxXZqc/s320/7c64_1.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5330461986676157186" /&gt;&lt;/a&gt;&lt;br /&gt;This is the first version of the life cycle that was released around 1995. The cycle hooks to your snes system via a small box which allows you to play two of the games that were released. Mountain Bike Rally and Speed Racer&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4562563996356424457-4474322887544042686?l=thesupernintendojunkyard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thesupernintendojunkyard.blogspot.com/feeds/4474322887544042686/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thesupernintendojunkyard.blogspot.com/2009/04/life-cycle.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4562563996356424457/posts/default/4474322887544042686'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4562563996356424457/posts/default/4474322887544042686'/><link rel='alternate' type='text/html' href='http://thesupernintendojunkyard.blogspot.com/2009/04/life-cycle.html' title='life cycle'/><author><name>Thomas Morley</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_ILxVL8cdX84/Sfma71SOKwI/AAAAAAAAAxM/zdQNfXxXZqc/s72-c/7c64_1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4562563996356424457.post-6187303990046985967</id><published>2009-04-30T05:22:00.001-07:00</published><updated>2009-04-30T05:23:08.193-07:00</updated><title type='text'>Satellaview</title><content type='html'>&lt;a href="http://3.bp.blogspot.com/_ILxVL8cdX84/SfmYKLA3aAI/AAAAAAAAAxE/BVFuHSuqR4s/s1600-h/satellaview.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 282px;" src="http://3.bp.blogspot.com/_ILxVL8cdX84/SfmYKLA3aAI/AAAAAAAAAxE/BVFuHSuqR4s/s320/satellaview.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5330458934492227586" /&gt;&lt;/a&gt;&lt;br /&gt;Not that rare, but still a nice item to possess. This is a Satellite Modem System for the Super Famicom that could be used to download games, news and various other stuff through the japanese St. Giga tv-channel. Amongst these were various otherwise unreleased games, such as sequels to Zelda3, Chrono Trigger, Excitebike, F-Zero, a remake of Zelda 1, various small RPGs by Square etc. The service was stopped in 2001.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4562563996356424457-6187303990046985967?l=thesupernintendojunkyard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thesupernintendojunkyard.blogspot.com/feeds/6187303990046985967/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thesupernintendojunkyard.blogspot.com/2009/04/satellaview.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4562563996356424457/posts/default/6187303990046985967'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4562563996356424457/posts/default/6187303990046985967'/><link rel='alternate' type='text/html' href='http://thesupernintendojunkyard.blogspot.com/2009/04/satellaview.html' title='Satellaview'/><author><name>Thomas Morley</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_ILxVL8cdX84/SfmYKLA3aAI/AAAAAAAAAxE/BVFuHSuqR4s/s72-c/satellaview.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4562563996356424457.post-7872387238119296576</id><published>2009-04-30T05:21:00.001-07:00</published><updated>2009-04-30T05:22:13.463-07:00</updated><title type='text'>Sample and test cartridges</title><content type='html'>&lt;a href="http://2.bp.blogspot.com/_ILxVL8cdX84/SfmX8KQuisI/AAAAAAAAAw8/aZM9DactbPs/s1600-h/protocarts.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 200px; height: 132px;" src="http://2.bp.blogspot.com/_ILxVL8cdX84/SfmX8KQuisI/AAAAAAAAAw8/aZM9DactbPs/s200/protocarts.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5330458693772151490" /&gt;&lt;/a&gt;&lt;br /&gt;Various beta-version and test or sample cartridges. These were used to test the games in-house or sent to video game magazines for previews. The games on these cartridges often differ from the released retail versions and usually exist in quantities from 1 up to 20. The pcbs shown on the picture are Super FX, SA-1, 8Mbit Lorom, 16Mbit Lorom/Hirom and 48Mbit Lorom/Hirom. The cartridge labeled "game processor ram cassette" is believed to come from a never released Nintendo end-user game development machine, much like the Sony Playstation Yaroze. The machines US patent number is 5680534. Schematic drawings can be found here and here. Recently, some of these carts have popped up at a japanese reseller of used games.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4562563996356424457-7872387238119296576?l=thesupernintendojunkyard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thesupernintendojunkyard.blogspot.com/feeds/7872387238119296576/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thesupernintendojunkyard.blogspot.com/2009/04/sample-and-test-cartridges.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4562563996356424457/posts/default/7872387238119296576'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4562563996356424457/posts/default/7872387238119296576'/><link rel='alternate' type='text/html' href='http://thesupernintendojunkyard.blogspot.com/2009/04/sample-and-test-cartridges.html' title='Sample and test cartridges'/><author><name>Thomas Morley</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_ILxVL8cdX84/SfmX8KQuisI/AAAAAAAAAw8/aZM9DactbPs/s72-c/protocarts.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4562563996356424457.post-6549397912495237274</id><published>2009-04-30T05:20:00.001-07:00</published><updated>2009-04-30T05:20:49.255-07:00</updated><title type='text'>Snes - Development Unit - RARE</title><content type='html'>&lt;a href="http://3.bp.blogspot.com/_ILxVL8cdX84/SfmXlqUNlpI/AAAAAAAAAw0/IcoLK2x6fC0/s1600-h/emuse2.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 224px; height: 320px;" src="http://3.bp.blogspot.com/_ILxVL8cdX84/SfmXlqUNlpI/AAAAAAAAAw0/IcoLK2x6fC0/s320/emuse2.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5330458307239712402" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_ILxVL8cdX84/SfmXlujjQVI/AAAAAAAAAws/AiEvYUu7GLI/s1600-h/emuse1.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 278px; height: 320px;" src="http://1.bp.blogspot.com/_ILxVL8cdX84/SfmXlujjQVI/AAAAAAAAAws/AiEvYUu7GLI/s320/emuse1.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5330458308377788754" /&gt;&lt;/a&gt;&lt;br /&gt;This is the holy grail of SNES dev collecting. A full-fledged SNES with rom emulator, realtime debugger, graphics and sound converter, MIDI-interface and SCSI-interface to communicate with a PC. While these were commonly used by licensed SNES developers back in the days, Nintendos NDA forced them to either destroy the units or return them to Nintendo after the company stopped producing SNES software. This is one of four units worldwide known to be in collectors hands.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4562563996356424457-6549397912495237274?l=thesupernintendojunkyard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thesupernintendojunkyard.blogspot.com/feeds/6549397912495237274/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thesupernintendojunkyard.blogspot.com/2009/04/snes-development-unit-rare.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4562563996356424457/posts/default/6549397912495237274'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4562563996356424457/posts/default/6549397912495237274'/><link rel='alternate' type='text/html' href='http://thesupernintendojunkyard.blogspot.com/2009/04/snes-development-unit-rare.html' title='Snes - Development Unit - RARE'/><author><name>Thomas Morley</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_ILxVL8cdX84/SfmXlqUNlpI/AAAAAAAAAw0/IcoLK2x6fC0/s72-c/emuse2.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4562563996356424457.post-1176501798007739204</id><published>2009-04-30T05:03:00.000-07:00</published><updated>2009-04-30T05:17:43.859-07:00</updated><title type='text'>Review - Unreleased star fox 2 for Snes</title><content type='html'>Back in the '90's, The Super NES was pushing the limits of the gaming world. With the advent of 3D gaming popping up in the arcades, and new consoles on the horizon with "lush 3D world's", Nintendo didn't want their user base to jump train and hop on with the other guys. In order to do so, they introduced the Super FX chip. This little diddy was able to provide a math processor to the system via the cartridges and allow developers to release real, 3D polygon based games.&lt;br /&gt;&lt;br /&gt;One game that became the flagship Super FX game was Star Fox. This was an incredible flight shooter game. The premise was all to familiar in many aspects, but it was a fun and exciting game with plenty of difficulty. It has since spawned a few sequels. However, of all the sequels released, ONE was never released to the public. That was Star Fox 2 on the SNES.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_ILxVL8cdX84/SfmW1GCMAPI/AAAAAAAAAwk/pOin7F8Q5QU/s1600-h/starfox2-a.png"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 320px; height: 219px;" src="http://4.bp.blogspot.com/_ILxVL8cdX84/SfmW1GCMAPI/AAAAAAAAAwk/pOin7F8Q5QU/s320/starfox2-a.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5330457472866713842" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;This title was amazing. It was supposedly going to use the Super FX 2 chip to allow for more polygons, faster frame rates, and better texture mapping. Star Fox 2 also had a new way of play. Rather than being led to particular worlds and locations, you could actually plot your course there, making alterations along the way.&lt;br /&gt;&lt;br /&gt;Rumor has it that the title was anywhere from 70% to 95% complete, and from the way the game played, it shows. There is a comment over at Wikipedia that quotes a programmer for stating that the Japanese version was 100%, minus the debugging system was still in place. The beta 1.1 release of the game has all of the menu's, sounds, graphics, and game play in place. It has only one level, and three difficulty settings. Surprisingly, with the use of a newer released SNES emulator, you can easily play the game.&lt;br /&gt;&lt;br /&gt;Is the game playable? VERY much so. I played through the beta 1.1v and completed it to the point of defeating Andros, and being able to view the credits. I did this on the normal difficulty setting, so I am not to certain if you are able to actually defeat the game on higher difficulties.&lt;br /&gt;&lt;br /&gt;Now, rumors persist that the game was canceled because Nintendo was just about ready to release the Nintendo 64 (N64), and Miyamoto wanted to distance the SNES and the N64 when 3D was concerned, as the N64 was supposed to be the only true 3D console in Nintendo's arsenal.&lt;br /&gt;&lt;br /&gt;In regards to components of the game living on, Star Fox 64 inherited the All-Range mode, Multi-Player mode, and Star Wolf scenarios. Some of the flight mechanics also carried over, such as the barrel roll to deflect incoming shots. The Nintendo DS version of Star Fox, Star Fox Command, inherited the game play style seen in Star Fox 2, being the Semi real time map, and mission styles.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;All in all, if you feel the need to experience a GRAND game that never got to be released, do a Google Search for Star Fox 2, and I guarantee you will find the beta 1.1 version. I recommend either zSNES, or SNES9x to play this title. Also, make sure you have the most recent release of these emulators. I promise that you will NOT be disappointed with this title, even though all of the text is primarily in Japanese&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4562563996356424457-1176501798007739204?l=thesupernintendojunkyard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thesupernintendojunkyard.blogspot.com/feeds/1176501798007739204/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thesupernintendojunkyard.blogspot.com/2009/04/review-unreleased-star-fox-2-for-snes.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4562563996356424457/posts/default/1176501798007739204'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4562563996356424457/posts/default/1176501798007739204'/><link rel='alternate' type='text/html' href='http://thesupernintendojunkyard.blogspot.com/2009/04/review-unreleased-star-fox-2-for-snes.html' title='Review - Unreleased star fox 2 for Snes'/><author><name>Thomas Morley</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_ILxVL8cdX84/SfmW1GCMAPI/AAAAAAAAAwk/pOin7F8Q5QU/s72-c/starfox2-a.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4562563996356424457.post-5817943518079655039</id><published>2009-04-27T12:15:00.001-07:00</published><updated>2009-04-27T12:15:36.263-07:00</updated><title type='text'>Snes fan mag</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_ILxVL8cdX84/SfYETyOmC1I/AAAAAAAAAwc/PoJdscVrm5I/s1600-h/RVG-Banner1.JPG"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 240px; height: 320px;" src="http://2.bp.blogspot.com/_ILxVL8cdX84/SfYETyOmC1I/AAAAAAAAAwc/PoJdscVrm5I/s320/RVG-Banner1.JPG" border="0" alt=""id="BLOGGER_PHOTO_ID_5329451946986572626" /&gt;&lt;/a&gt;&lt;br /&gt;Major emphasis placed on Super Nintendo, a secondary focus on Saturn, Super Famicom, retro magazines and miscellaneous life memories. In short, if you enjoy reading the mad ramblings of a nostalgic retro recollective gamer -- you've come to the right place&lt;br /&gt;&lt;br /&gt;www.RVGFANATIC.com/301.html&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4562563996356424457-5817943518079655039?l=thesupernintendojunkyard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thesupernintendojunkyard.blogspot.com/feeds/5817943518079655039/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thesupernintendojunkyard.blogspot.com/2009/04/snes-fan-mag.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4562563996356424457/posts/default/5817943518079655039'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4562563996356424457/posts/default/5817943518079655039'/><link rel='alternate' type='text/html' href='http://thesupernintendojunkyard.blogspot.com/2009/04/snes-fan-mag.html' title='Snes fan mag'/><author><name>Thomas Morley</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_ILxVL8cdX84/SfYETyOmC1I/AAAAAAAAAwc/PoJdscVrm5I/s72-c/RVG-Banner1.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4562563996356424457.post-299486316600609064</id><published>2009-04-27T12:09:00.000-07:00</published><updated>2009-04-27T12:12:03.935-07:00</updated><title type='text'>Snes cd info and old press</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_ILxVL8cdX84/SfYDeftadYI/AAAAAAAAAwU/Pbktd8OihHo/s1600-h/earlynowsnes16bitcdcrop686x916.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 240px; height: 320px;" src="http://4.bp.blogspot.com/_ILxVL8cdX84/SfYDeftadYI/AAAAAAAAAwU/Pbktd8OihHo/s320/earlynowsnes16bitcdcrop686x916.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5329451031482496386" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_ILxVL8cdX84/SfYDeY6A72I/AAAAAAAAAwM/1O9A92tN0dY/s1600-h/early32snescd21524x2032crop668.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 237px; height: 320px;" src="http://2.bp.blogspot.com/_ILxVL8cdX84/SfYDeY6A72I/AAAAAAAAAwM/1O9A92tN0dY/s320/early32snescd21524x2032crop668.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5329451029656301410" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_ILxVL8cdX84/SfYDeKPEa8I/AAAAAAAAAwE/HEdb_F77UTI/s1600-h/dsc088567gp.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 240px; height: 320px;" src="http://1.bp.blogspot.com/_ILxVL8cdX84/SfYDeKPEa8I/AAAAAAAAAwE/HEdb_F77UTI/s320/dsc088567gp.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5329451025718078402" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_ILxVL8cdX84/SfYDeGMnAcI/AAAAAAAAAv8/Bj2t4zu-kso/s1600-h/dsc088512ik.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="http://4.bp.blogspot.com/_ILxVL8cdX84/SfYDeGMnAcI/AAAAAAAAAv8/Bj2t4zu-kso/s320/dsc088512ik.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5329451024634020290" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_ILxVL8cdX84/SfYDd8_lbXI/AAAAAAAAAv0/5hthgiW3KNk/s1600-h/snescd2jv4.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 196px; height: 320px;" src="http://1.bp.blogspot.com/_ILxVL8cdX84/SfYDd8_lbXI/AAAAAAAAAv0/5hthgiW3KNk/s320/snescd2jv4.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5329451022163471730" /&gt;&lt;/a&gt;&lt;br /&gt;Finally Nintendo has unveiled all the technical specifications of the new CD ROM which is due to hit the Japanese and American market this fall. Super NES ND (Nintendo Disc) which it is going to be called in Japan, will have a 32 Bit Co processor which makes it superior to all other available systems. The games (discs) won’t look like common CD’s. The CD itself is going to be inside a cardridge which, apart from the CD, is going to contain 256 Kbit of RAM memory opperating like the memory in normal cardridge games. In addision a safety chip protects agains piracy.&lt;br /&gt;&lt;br /&gt;All those who complained about the slow opperating processor of the SNES with its 3,58 MHz, can look forward to the SNES ND RISC-based processor which opperates with a speed of 21.477 MHz. In addision it contains a custom chip which actually is a further processor. This enables the CD to read RAM memory without rejecting other tasks. It has a clock frequency of 4,295 MHz. This system which Nintendo have created themselves is called HANDS (Hyper Adcanced Nintendo Data Transfer System)&lt;br /&gt;&lt;br /&gt;The primary part of the “brain” will be located in a System Cardridge which means that it will be very easy to upgrade the console if there is any need for it.&lt;br /&gt;&lt;br /&gt;What games are comming out for this system is still unclear. Virgin says that they plan to make a SNES ND version of the fantastic popular adventure game 7th Guest and Seta has mumbled something about the RPG Gdleen that will contain natural talk instead of text only. We hope to find out more about the other games comming for this system at the CES in Chicago early June... the same place SNES ND is going to be officially shown for the first time." &lt;br /&gt;&lt;br /&gt;Technical specifications:&lt;br /&gt;&lt;br /&gt;Ram memory: 8+4 Mbit&lt;br /&gt;Sub memory: 1 Mbit&lt;br /&gt;ROM memory: 2 Mbit&lt;br /&gt;Co processor: 32-Bit RISC&lt;br /&gt;Clock frequency: 21.477 MHz&lt;br /&gt;Average accesstime: 0,7 seconds&lt;br /&gt;Data Output speed: 150 Kbytes/second&lt;br /&gt;Price tag USA: $299&lt;br /&gt;In stores (USA): Fall 1993&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4562563996356424457-299486316600609064?l=thesupernintendojunkyard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thesupernintendojunkyard.blogspot.com/feeds/299486316600609064/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thesupernintendojunkyard.blogspot.com/2009/04/snes-cd-info-and-old-press.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4562563996356424457/posts/default/299486316600609064'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4562563996356424457/posts/default/299486316600609064'/><link rel='alternate' type='text/html' href='http://thesupernintendojunkyard.blogspot.com/2009/04/snes-cd-info-and-old-press.html' title='Snes cd info and old press'/><author><name>Thomas Morley</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_ILxVL8cdX84/SfYDeftadYI/AAAAAAAAAwU/Pbktd8OihHo/s72-c/earlynowsnes16bitcdcrop686x916.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4562563996356424457.post-307856064729470422</id><published>2009-04-27T12:06:00.001-07:00</published><updated>2009-04-27T12:07:05.342-07:00</updated><title type='text'>Playstion or snes cd you decide?</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_ILxVL8cdX84/SfYCRzDpvfI/AAAAAAAAAvs/qNxZf48T7FQ/s1600-h/orignintedops580.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 320px; height: 200px;" src="http://1.bp.blogspot.com/_ILxVL8cdX84/SfYCRzDpvfI/AAAAAAAAAvs/qNxZf48T7FQ/s320/orignintedops580.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5329449713826119154" /&gt;&lt;/a&gt;&lt;br /&gt;Does this look a little like a SNES to you? Well, it should. Sony's first steps into gaming came courtesy of its current competitor. Sony was to partner with Nintendo in creating a CD-based expansion for the Super Nintendo. The very first PlayStation would have been a powerful collaboration between two Japanese giants, but a controversial split between the two left Sony sidelined, bitter ... and determined to beat Nintendo at its own game.&lt;br /&gt;&lt;br /&gt;Edge Online has a fantastic piece on the history behind the very first PlayStation system, detailing the system's unexpected rise to mainstream popularity. PS1 was a technological marvel for its time, pushing the boundaries of games to what was then considered super-computing. Sound familiar? Phil Harrison reminisced about the past: "This was a super high-end workstation. And Ken [Kutaragi]'s big vision was to take that, apply it in high volume and bring it into the home." Looking at the history of the PS1, it's clear that PS3 follows a heritage of bringing unheard of power to the masses.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4562563996356424457-307856064729470422?l=thesupernintendojunkyard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thesupernintendojunkyard.blogspot.com/feeds/307856064729470422/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thesupernintendojunkyard.blogspot.com/2009/04/playstion-or-snes-cd-you-decide.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4562563996356424457/posts/default/307856064729470422'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4562563996356424457/posts/default/307856064729470422'/><link rel='alternate' type='text/html' href='http://thesupernintendojunkyard.blogspot.com/2009/04/playstion-or-snes-cd-you-decide.html' title='Playstion or snes cd you decide?'/><author><name>Thomas Morley</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_ILxVL8cdX84/SfYCRzDpvfI/AAAAAAAAAvs/qNxZf48T7FQ/s72-c/orignintedops580.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4562563996356424457.post-4269079908767934314</id><published>2009-04-24T08:33:00.001-07:00</published><updated>2009-04-24T08:34:15.225-07:00</updated><title type='text'>Mario Kart Review</title><content type='html'>&lt;a href="http://2.bp.blogspot.com/_ILxVL8cdX84/SfHb6bA50HI/AAAAAAAAAvk/VN8k1SCaZXU/s1600-h/mariokart2.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px; height: 279px;" src="http://2.bp.blogspot.com/_ILxVL8cdX84/SfHb6bA50HI/AAAAAAAAAvk/VN8k1SCaZXU/s320/mariokart2.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5328281630886449266" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;There are some crazy people in this world, some people have never seen Star Wars, some people have never heard of David Beckham.&lt;br /&gt;&lt;br /&gt;And some people have never played Mario Kart.&lt;br /&gt;&lt;br /&gt;Mario Kart exploded surprisingly onto the scene in 1992 for the Super Nintendo. The game pitted Mario, Luigi and six of their chums and enemies against one another over a number of courses.&lt;br /&gt;&lt;br /&gt;Racing games had been at a bit of a lull at the time. Sure they had made games like F-Zero and F1 Exhaust Heat which took advantage of the Mode 7 chip, but they were both pretty average racers.&lt;br /&gt;&lt;br /&gt;Mario Kart made racing fun.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_ILxVL8cdX84/SfHb0YkjwpI/AAAAAAAAAvc/QQRfXmMc5fU/s1600-h/mariokart1.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px; height: 279px;" src="http://4.bp.blogspot.com/_ILxVL8cdX84/SfHb0YkjwpI/AAAAAAAAAvc/QQRfXmMc5fU/s320/mariokart1.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5328281527151477394" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The main game was split into 4 cups, each cup with 5 tracks. You race each other over those five tracks to gain points (the top four gain between 1 and 9 points), and the one with the most points at the end win. This game is nowhere near a serious racing game, as you can use shortcuts (the kart only loses speed on the dirt) or use one of the multitude of Mario themed weapons such as shells, stars and mushrooms to propel yourselves into the lead. You are encouraged to race dirty.&lt;br /&gt;&lt;br /&gt;The races are fast pace and action packed. It doesn’t matter if you take the odd corner wide or you hit an opponant, you just pick yourself up and carry on racing. The memorable music and the fact that they fitted in all sorts of Mario kameos with the courses and the enemies made this a game for all audiences - the first timers to the Mario series, the veterans and racing fans.&lt;br /&gt;&lt;br /&gt;Another place where this game shone was the two player mode. As well as racing with 6 of the other drivers, you also get a 2 player race, and battle mode which was immensely fun in it’s day. Each car gets three balloons and you need to land three hits on your opponant to win.&lt;br /&gt;&lt;br /&gt;It was not perfect - the fact that the same four finished in the top four places annoyed me immensely, and the fact that the enemy overtakes you on the last corner a few too many times - but it is still fun today. Sure, it’s beginning to show it’s age, but it’s still one of the most defining racing games ever made.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4562563996356424457-4269079908767934314?l=thesupernintendojunkyard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thesupernintendojunkyard.blogspot.com/feeds/4269079908767934314/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thesupernintendojunkyard.blogspot.com/2009/04/mario-kart-review.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4562563996356424457/posts/default/4269079908767934314'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4562563996356424457/posts/default/4269079908767934314'/><link rel='alternate' type='text/html' href='http://thesupernintendojunkyard.blogspot.com/2009/04/mario-kart-review.html' title='Mario Kart Review'/><author><name>Thomas Morley</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_ILxVL8cdX84/SfHb6bA50HI/AAAAAAAAAvk/VN8k1SCaZXU/s72-c/mariokart2.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4562563996356424457.post-4341467439537649396</id><published>2009-04-24T08:29:00.000-07:00</published><updated>2009-04-24T08:32:37.475-07:00</updated><title type='text'>Pilot Wings Review</title><content type='html'>&lt;a href="http://4.bp.blogspot.com/_ILxVL8cdX84/SfHbjPLQhjI/AAAAAAAAAvU/dGdtwmQTWBQ/s1600-h/pilotwings2.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px; height: 280px;" src="http://4.bp.blogspot.com/_ILxVL8cdX84/SfHbjPLQhjI/AAAAAAAAAvU/dGdtwmQTWBQ/s320/pilotwings2.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5328281232571663922" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Now, I was impressed as much as the next man when the Super Nintendo finally made its way to these shores. When I saw Super Mario World for the first time I was in awe. When I saw Super Probotector I was scared witless, but still in awe. When I saw Shaq-Fu I was staggered by how bad a video game could be. But when I saw Pilotwings I was totally, totally amazed. This was a game and a half.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_ILxVL8cdX84/SfHbXMdLjMI/AAAAAAAAAvM/Jwedk1zJnas/s1600-h/pilotwings1.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px; height: 279px;" src="http://3.bp.blogspot.com/_ILxVL8cdX84/SfHbXMdLjMI/AAAAAAAAAvM/Jwedk1zJnas/s320/pilotwings1.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5328281025683098818" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The biggest compliment you can pay Pilotwings, is that some eighteen years on from its original release, there’s nothing that’s even come close to replicating it – even with all the technical jiggery-pokery that today’s machines can provide. Even its N64 sequel - a truly fantastic game in its own right, can’t quite come up to its daddy in terms of pure nostalgic glee and class.&lt;br /&gt;&lt;br /&gt;A true advert for ‘less is more’, the objectives are simple. Use one four modes of transport (bi-plane, hang glider, rocketbelt and sky diving) to pass your flight lessons and move onto tougher and trickier stages with an Apache helicopter and earn yourself the Pilotwings. Now, all this sounds rather tame, but when put into practice the results are beautiful. Not one SNES game uses the Mode-7 graphics chip to such great effect – starting from the beginning of your descent, the screen is able to be swung around left and right with stomach-churning accuracy (warning : don’t play just after a heavy lunch). Because of the Mode-7 and the SNES’ ability to rotate and scale everything fully, it creates a superbly lifelike effect as the ground slowly gets closer and closer, and nothing gets the old pulse racing like those last few seconds when you’re desperately trying to get your little hang-glider down in one piece.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The biplane stages, whilst not recreated in the later game, was rather fun&lt;br /&gt;Great sound is in evidence throughout, the windy effects especially adding to the atmosphere, and the presentation in general is top-notch. I can’t ever really recall a game being so relaxing to play, so able to make you feel like you are soaring through the sky gently whilst sitting in the comfort of your own home. Of course it’s not all tranquility and relaxation – the difficulty level is pitched just right, but it takes time to master and a fare few joypads have bounced off the ground over the years as my sky-diver did just the same thing seconds before. A think a few people were put off at the time by it being so hard to master (every slight move of your pad would seem to vastly change your direction) but to be fair, if it had been easy to get to grips with, the game could well have been all done and dusted in half an hour.&lt;br /&gt;&lt;br /&gt;All in all, it oozes class – no surprise considering it’s the child of Shigeru Miyamoto (the main man behind Zelda, Mario, Donkey Kong, Starwing and more). No one quite like Shigsy and Nintendo can take a simple premise and make it so utterly charming that you’re still excited about it nearly twenty years on. The rumours are that a Wii version may be imminently announced, if it proves to be the case, they’ve got their work cut out to better the original. Good luck fellas&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4562563996356424457-4341467439537649396?l=thesupernintendojunkyard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thesupernintendojunkyard.blogspot.com/feeds/4341467439537649396/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thesupernintendojunkyard.blogspot.com/2009/04/pilot-wings-review.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4562563996356424457/posts/default/4341467439537649396'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4562563996356424457/posts/default/4341467439537649396'/><link rel='alternate' type='text/html' href='http://thesupernintendojunkyard.blogspot.com/2009/04/pilot-wings-review.html' title='Pilot Wings Review'/><author><name>Thomas Morley</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_ILxVL8cdX84/SfHbjPLQhjI/AAAAAAAAAvU/dGdtwmQTWBQ/s72-c/pilotwings2.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4562563996356424457.post-8543299209907999488</id><published>2009-04-24T05:09:00.000-07:00</published><updated>2009-04-24T05:16:06.677-07:00</updated><title type='text'>Asciiware Super Advanatage Super Nintendo Controller</title><content type='html'>&lt;a href="http://2.bp.blogspot.com/_ILxVL8cdX84/SfGtf_0_MRI/AAAAAAAAAvE/ILiT_cBPa1c/s1600-h/S042.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 283px; height: 320px;" src="http://2.bp.blogspot.com/_ILxVL8cdX84/SfGtf_0_MRI/AAAAAAAAAvE/ILiT_cBPa1c/s320/S042.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5328230599377236242" /&gt;&lt;/a&gt;&lt;br /&gt;For sale only £20&lt;br /&gt;&lt;br /&gt;&lt;a href="http://cgi.ebay.com.sg/Asciiware-Super-Advanatage-Super-Nintendo-Controller_W0QQcmdZViewItemQQitemZ220345022508"&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4562563996356424457-8543299209907999488?l=thesupernintendojunkyard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thesupernintendojunkyard.blogspot.com/feeds/8543299209907999488/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thesupernintendojunkyard.blogspot.com/2009/04/asciiware-super-advanatage-super.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4562563996356424457/posts/default/8543299209907999488'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4562563996356424457/posts/default/8543299209907999488'/><link rel='alternate' type='text/html' href='http://thesupernintendojunkyard.blogspot.com/2009/04/asciiware-super-advanatage-super.html' title='Asciiware Super Advanatage Super Nintendo Controller'/><author><name>Thomas Morley</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_ILxVL8cdX84/SfGtf_0_MRI/AAAAAAAAAvE/ILiT_cBPa1c/s72-c/S042.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4562563996356424457.post-1096511757081574826</id><published>2009-04-24T03:46:00.000-07:00</published><updated>2009-04-24T03:47:19.754-07:00</updated><title type='text'>Super Nintendo CD controller</title><content type='html'>&lt;a href="http://4.bp.blogspot.com/_ILxVL8cdX84/SfGYp3VNjzI/AAAAAAAAAu8/OMc0rw8As9U/s1600-h/nintendoplaystation.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 300px; height: 225px;" src="http://4.bp.blogspot.com/_ILxVL8cdX84/SfGYp3VNjzI/AAAAAAAAAu8/OMc0rw8As9U/s320/nintendoplaystation.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5328207679150985010" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The two companies got as far as producing development hardware on which games would be developed for the hybrid Super Nintendo/CD-ROM system, and even produced a controller that eventually became the PlayStation pad.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4562563996356424457-1096511757081574826?l=thesupernintendojunkyard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thesupernintendojunkyard.blogspot.com/feeds/1096511757081574826/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thesupernintendojunkyard.blogspot.com/2009/04/super-nintendo-cd-controller.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4562563996356424457/posts/default/1096511757081574826'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4562563996356424457/posts/default/1096511757081574826'/><link rel='alternate' type='text/html' href='http://thesupernintendojunkyard.blogspot.com/2009/04/super-nintendo-cd-controller.html' title='Super Nintendo CD controller'/><author><name>Thomas Morley</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_ILxVL8cdX84/SfGYp3VNjzI/AAAAAAAAAu8/OMc0rw8As9U/s72-c/nintendoplaystation.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4562563996356424457.post-3140925378298929292</id><published>2009-04-24T03:45:00.001-07:00</published><updated>2009-04-24T03:45:58.262-07:00</updated><title type='text'>Snes CD Prototype</title><content type='html'>&lt;a href="http://4.bp.blogspot.com/_ILxVL8cdX84/SfGYS5kB84I/AAAAAAAAAu0/D52Qg7zXqf8/s1600-h/sony_nintendo_playstation.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 320px; height: 227px;" src="http://4.bp.blogspot.com/_ILxVL8cdX84/SfGYS5kB84I/AAAAAAAAAu0/D52Qg7zXqf8/s320/sony_nintendo_playstation.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5328207284613018498" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;This chunky device is purported to be a prototype for the original Sony PlayStation. As most gaming geeks will tell you, Sony and Nintendo were originally collaborating to create a CD-ROM add on for the Super Nintendo gaming system. Nintendo ultimately bailed out on the project, and the device never made it to market. Sony packed up their things, struck out on their own, and the PlayStation was born.&lt;br /&gt;&lt;br /&gt;The device doesn’t look anything like the other prototype images I’ve seen in the past, which all were heavily “Nintendified,” so I can’t vouch for the authenticity of Game Rave’s claims. However, it’s possible that the device was a later prototype for the actual PlayStation, after Nintendo jumped ship.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4562563996356424457-3140925378298929292?l=thesupernintendojunkyard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thesupernintendojunkyard.blogspot.com/feeds/3140925378298929292/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thesupernintendojunkyard.blogspot.com/2009/04/snes-cd-prototype.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4562563996356424457/posts/default/3140925378298929292'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4562563996356424457/posts/default/3140925378298929292'/><link rel='alternate' type='text/html' href='http://thesupernintendojunkyard.blogspot.com/2009/04/snes-cd-prototype.html' title='Snes CD Prototype'/><author><name>Thomas Morley</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_ILxVL8cdX84/SfGYS5kB84I/AAAAAAAAAu0/D52Qg7zXqf8/s72-c/sony_nintendo_playstation.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4562563996356424457.post-6103501802813835572</id><published>2009-04-24T03:43:00.001-07:00</published><updated>2009-04-24T03:44:27.772-07:00</updated><title type='text'>Recent Snes Auction - wow</title><content type='html'>&lt;a href="http://4.bp.blogspot.com/_ILxVL8cdX84/SfGX3c5D2HI/AAAAAAAAAus/NPGHYD4RBpQ/s1600-h/snes_games.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 240px; height: 320px;" src="http://4.bp.blogspot.com/_ILxVL8cdX84/SfGX3c5D2HI/AAAAAAAAAus/NPGHYD4RBpQ/s320/snes_games.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5328206813060126834" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Do you like video games? Vintage games? And do you have, oh, say, $15,000 you've been trying to unload but just haven't found that perfect item?&lt;br /&gt;Well look no further, as this recent and now ended ebay auction was ready to make all your dreams come true! The seller has up for sale EVERY US SNES GAME, complete in box, many unopened. The cost is high (about $20 a game), and it's totally impractical, but I for one wish I was super-rich for times like these, lol&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4562563996356424457-6103501802813835572?l=thesupernintendojunkyard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thesupernintendojunkyard.blogspot.com/feeds/6103501802813835572/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thesupernintendojunkyard.blogspot.com/2009/04/recent-snes-auction-wow.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4562563996356424457/posts/default/6103501802813835572'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4562563996356424457/posts/default/6103501802813835572'/><link rel='alternate' type='text/html' href='http://thesupernintendojunkyard.blogspot.com/2009/04/recent-snes-auction-wow.html' title='Recent Snes Auction - wow'/><author><name>Thomas Morley</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_ILxVL8cdX84/SfGX3c5D2HI/AAAAAAAAAus/NPGHYD4RBpQ/s72-c/snes_games.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4562563996356424457.post-5563161969178467508</id><published>2009-04-24T03:36:00.000-07:00</published><updated>2009-04-24T03:40:27.273-07:00</updated><title type='text'>Another Super Nintendo Portable - Love it!! want one!!</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/_ILxVL8cdX84/SfGXF5TC3mI/AAAAAAAAAuk/500rwLJvJZY/s1600-h/snes_portable_3.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="http://1.bp.blogspot.com/_ILxVL8cdX84/SfGXF5TC3mI/AAAAAAAAAuk/500rwLJvJZY/s320/snes_portable_3.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5328205961691848290" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_ILxVL8cdX84/SfGWzEr8OPI/AAAAAAAAAuc/Jpf-VQwreis/s1600-h/snes_portable_2.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px; height: 228px;" src="http://4.bp.blogspot.com/_ILxVL8cdX84/SfGWzEr8OPI/AAAAAAAAAuc/Jpf-VQwreis/s320/snes_portable_2.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5328205638331545842" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_ILxVL8cdX84/SfGWZpAl9dI/AAAAAAAAAuU/trg3pkF5Y1Y/s1600-h/snes_portable.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 300px;" src="http://3.bp.blogspot.com/_ILxVL8cdX84/SfGWZpAl9dI/AAAAAAAAAuU/trg3pkF5Y1Y/s400/snes_portable.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5328205201405244882" /&gt;&lt;/a&gt;&lt;br /&gt;Call me a sucker for old school gaming, but the Super Nintendo (SNES) has always been one of my favorite consoles. This custom-built handheld brings back those classic gaming memories.&lt;br /&gt;Perfect for the occasional on-the-road game of Super Mario World or Star Fox, this portable SNES was put together by retro modder Kotomi, who’s earlier work includes the great &lt;br /&gt;&lt;br /&gt;It’s a really clean build job, echoing the design of the original Super Nintendo console and gamepad, only with a nice big LCD screen smack dab in the middle. The cartridge slips nicely into the back of the portable, making it about the most streamlined SNES portable I’ve seen.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4562563996356424457-5563161969178467508?l=thesupernintendojunkyard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thesupernintendojunkyard.blogspot.com/feeds/5563161969178467508/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thesupernintendojunkyard.blogspot.com/2009/04/another-super-nintendo-portable-love-it.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4562563996356424457/posts/default/5563161969178467508'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4562563996356424457/posts/default/5563161969178467508'/><link rel='alternate' type='text/html' href='http://thesupernintendojunkyard.blogspot.com/2009/04/another-super-nintendo-portable-love-it.html' title='Another Super Nintendo Portable - Love it!! want one!!'/><author><name>Thomas Morley</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_ILxVL8cdX84/SfGXF5TC3mI/AAAAAAAAAuk/500rwLJvJZY/s72-c/snes_portable_3.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4562563996356424457.post-7831800931759177181</id><published>2009-04-24T03:23:00.000-07:00</published><updated>2009-04-24T03:25:41.055-07:00</updated><title type='text'>One of many portable Super Nintendo's</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/_ILxVL8cdX84/SfGTnB9Jx5I/AAAAAAAAAuM/h-ux3n0fiyA/s1600-h/portable-snes-case-mod-thumb-350x262.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 350px; height: 262px;" src="http://1.bp.blogspot.com/_ILxVL8cdX84/SfGTnB9Jx5I/AAAAAAAAAuM/h-ux3n0fiyA/s400/portable-snes-case-mod-thumb-350x262.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5328202132905117586" /&gt;&lt;/a&gt;&lt;br /&gt;It's a beautiful piece. The cheap case gives it a pleasingly utilitarian early-1990s design appearance, with simplistic buttons you could easily believe Nintendo would've chucked into a handheld SNES - had it bothered to make one back in the day. And look at that chunky power button. Imagine the satisfying click. &lt;br /&gt;&lt;br /&gt;The poor guy started his portable SNES project last Christmas and eventually finished it last week. Here's how it turned out. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The chap used an off-the-shelf plastic case to whack most of the SNES bits in, then further customised the hell out of it by building his own cartridge slot to stick on the back. It also boasts two internal lithium-polymer batteries, an original SNES d-pad for authenticity when pulling off dragon punches, plus AV and headphone jacks for connectivity. &lt;br /&gt;&lt;a href="http://redirectingat.com/?id=11X34&amp;url=http%3A//forums.benheck.com/viewtopic.php%3Ft%3D22953"&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4562563996356424457-7831800931759177181?l=thesupernintendojunkyard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thesupernintendojunkyard.blogspot.com/feeds/7831800931759177181/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thesupernintendojunkyard.blogspot.com/2009/04/one-of-many-portable-super-nintendos.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4562563996356424457/posts/default/7831800931759177181'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4562563996356424457/posts/default/7831800931759177181'/><link rel='alternate' type='text/html' href='http://thesupernintendojunkyard.blogspot.com/2009/04/one-of-many-portable-super-nintendos.html' title='One of many portable Super Nintendo&apos;s'/><author><name>Thomas Morley</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_ILxVL8cdX84/SfGTnB9Jx5I/AAAAAAAAAuM/h-ux3n0fiyA/s72-c/portable-snes-case-mod-thumb-350x262.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4562563996356424457.post-1722913532514628844</id><published>2009-04-24T03:20:00.000-07:00</published><updated>2009-04-24T03:21:07.039-07:00</updated><title type='text'>Massive collectors guide for all things snes related</title><content type='html'>The rarity list and price list for Super Nintendo Entertainment System SNES games cartridges is live with over 700 games! Some games might still be missing at this time, and we will be adding them as soon as we research their values.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.rarityguide.com/snes_view.php"&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4562563996356424457-1722913532514628844?l=thesupernintendojunkyard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thesupernintendojunkyard.blogspot.com/feeds/1722913532514628844/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thesupernintendojunkyard.blogspot.com/2009/04/massive-collectors-guide-for-all-things.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4562563996356424457/posts/default/1722913532514628844'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4562563996356424457/posts/default/1722913532514628844'/><link rel='alternate' type='text/html' href='http://thesupernintendojunkyard.blogspot.com/2009/04/massive-collectors-guide-for-all-things.html' title='Massive collectors guide for all things snes related'/><author><name>Thomas Morley</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4562563996356424457.post-6691488063488423486</id><published>2009-04-24T03:18:00.001-07:00</published><updated>2009-04-24T03:19:25.073-07:00</updated><title type='text'>Technical stuff</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/_ILxVL8cdX84/SfGSGjrXKCI/AAAAAAAAAuE/YFuaOx-d8dY/s1600-h/snes_controller_en.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 155px; height: 99px;" src="http://1.bp.blogspot.com/_ILxVL8cdX84/SfGSGjrXKCI/AAAAAAAAAuE/YFuaOx-d8dY/s400/snes_controller_en.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5328200475509991458" /&gt;&lt;/a&gt;&lt;br /&gt;Technical Details &lt;br /&gt;CPU&lt;br /&gt; 16-bit 65816 processor, 2.68 Mhz&lt;br /&gt; &lt;br /&gt;Graphics Processor&lt;br /&gt; 16-bit&lt;br /&gt; &lt;br /&gt;Memory&lt;br /&gt; RAM: 1 Mbit, Video RAM: 0.5 Mbit, Cart size: 2 Mbit - 48 Mbit&lt;br /&gt; &lt;br /&gt;Display&lt;br /&gt; 512 x 448 pixel maximum resolution, 32,768 colours, 256 colours on-screen, 64 x 64 pixel maximum sprite size, 128 sprites on-screen&lt;br /&gt; &lt;br /&gt;Size&lt;br /&gt; 200mm x 72mm x 242mm&lt;br /&gt; &lt;br /&gt;Video Output&lt;br /&gt; RF, RGB, S-Video&lt;br /&gt; &lt;br /&gt;Sound Chip&lt;br /&gt; 8-bit Sony SPC700, 8 sound channels&lt;br /&gt; &lt;br /&gt;Other Features&lt;br /&gt; Mode 7, Two controller ports&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4562563996356424457-6691488063488423486?l=thesupernintendojunkyard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thesupernintendojunkyard.blogspot.com/feeds/6691488063488423486/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thesupernintendojunkyard.blogspot.com/2009/04/technical-stuff.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4562563996356424457/posts/default/6691488063488423486'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4562563996356424457/posts/default/6691488063488423486'/><link rel='alternate' type='text/html' href='http://thesupernintendojunkyard.blogspot.com/2009/04/technical-stuff.html' title='Technical stuff'/><author><name>Thomas Morley</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_ILxVL8cdX84/SfGSGjrXKCI/AAAAAAAAAuE/YFuaOx-d8dY/s72-c/snes_controller_en.jpg' height='72' width='72'/><thr:total>0</thr:total></entry></feed>
